(publishing)
Anticipating Ethical Elements When Designing AI Agents That Employ Personal Data.
The crowdfunding platform as a tool for designers to create connected objects
Design methods and local cultures: intercultural dialogue to foster different perspectives about the design of connected objects
2019
Designing with Data. Anticipating the Impact of Personal Data Usage on Individuals and Society
In W. Karwowski & T. Ahram (Eds.), Intelligent Human Systems Integration 2019 (Vol. 903, pp. 870–876). Cham: Springer International Publishing.
Laura Varisco, Sara Colombo, Federico Casalegno
2018
In: International Conference of Design, User Experience, and Usability. Springer, Cham, 2018. p. 127-147.
Wearable technology as a tool to motivate health behaviour: A case study
In (ed.) Dr. Jesús Hamilton Ortiz “Wearable Technologies”, InTech Publishing.
Venere Ferraro, Mila Stepanovic, Silvia Ferraris
Digitalize limits for increased capability: Technology to overcome Human Mechanisms
9th International Conference on Applied Human Factors and Ergonomics (AHFE 2018) and the Affiliated Conferences, Loews Sapphire Falls Resort, Universal Studios Orlando™, Florida, USA July 21-25.
Mila Stepanovic, Venere Ferraro
HCI International ‘18- DUXU: 7th International Conference on Design, User Experience and Usability, Las Vegas.
To Get There: Designing Together, Paris: Cumulus.
Mapping ICS Materials: Interactive, Connected, and Smart Materials.
IHSI 2018: Intelligent Human Systems Integration pp 739-744
Stefano Parisi, Davide Spallazzo, Venere Ferraro, Marinella Ferrara, Mauro Ceconello, Camilo Ayala Garcia, Valentina Rognoli
2017
In FRID ’17 – Doing research in design, Venice: Iuav University of Venice.
LCA Application in Telecommunication Service Industries: A Literature Review
In XI Conference of the Italian LCA Network, Resource Efficiency and Sustainable Development Goals: the role of Life Cycle Thinking, Siena: ENEA, pp. 471-479.
Milica Pavlovic , Lucia Rigamonti
In The Design Journal, 20(sup1), pp.S3884-S3898.
In the 1st International Conference on Food Design and Food Studies, Experiencing Food: Designing Dialogues.
Design for Changing the Stereotypes: The Chinese Food business as a Breakthrough Point
In 4D Designing Development Developing Design (pp. 327-336).
In: (ed.): Paolo Perego Giuseppe Andreoni Giovanna Rizzo, “Wireless Mobile Communication and Healthcare” p. 406-414, Springer International Publishing.
Venere Ferraro, Venanzio Arquilla
Personal Digital Trails: toward a Convenient Design of Products and Services Employing Digital Data
In 4D Designing Development Developing Design (pp. 188-197).
Laura Varisco, Margherita Pillan, Maresa Bertolo
Facing Digital Dystopias: A Discussion about Responsibility in the Design of Smart Products
In Proceedings of the Conference on Design and Semantics of Form and Movement-Sense and Sensitivity, DeSForM 2017. InTech.
Margherita Pillan, Laura Varisco, Maresa Bertolo
Chinese Migrant Food Business in Italy and Design Researches for Intercultural Dialogue
In Proceedings of International Conference on Cross-Cultural Design (pp. 334-344). Springer, Cham.
In: (ed.): Paolo Perego Giuseppe Andreoni Giovanna Rizzo, “Wireless Mobile Communication and Healthcare“ p. 406-414, Springer International Publishing.
Rosalam Che Me, Venere Ferraro, Alessandro Biamonti
in: VIII Congresso AISU-The City, the Travel, the Tourism Perception, Production and Processing. CIRICE, Napoli, pp. 1273–1278.
Bogdan Stojanovic, Davide Spallazzo, Raffaella Trocchianesi
Designing digital encounters and their agency on users. A case study
In: Sociotechnical Environments. Sts Italia Publishing, Milano, pp. 577–590.
In: Putting Tradition into Practice: Heritage, Place and Design. INTBAU 2017. Springer International Publishing, Cham, pp. 618–625.
2015
Product Experience and Well-Being: An Interactive Interpreter for Diabetic Children
Eum Design Connects, 17-23 October, Gwangju, Korea.
2009
In Design Connexity, Eighth International Conference of the European Academy of Design (pp. 247-351). GBR.
Margherita Pillan, Maresa Bertolo, Marco Aureggi, Vanessa De Luca
2004
Videogiochi, la ricerca di un linguaggio
in E-content design-orizzonti di ricerca per la multimedialita’interattiva. Edizioni Poli. Design.
Il medium testo: utilizzo creativo con finalità espressive in ambito digitale
in E-content design-orizzonti di ricerca per la multimedialita’interattiva. Edizioni Poli. Design.