In the Interaction & Experience Design Research Lab we are interested in research-through-design project and experience evaluation. We design products, services and interactive multimedia artifacts that suggest future scenarios by making them real, tangible and testable. Being a research lab, we do it with a research attitude. We adopt a research-trough-design approach, starting every design process with a research question in mind and producing design outcomes aimed to answer it, envisioning unforeseen possibilities. Then, we are also interested in experience evaluation activities, through a multidisciplinary approach. While setting experimental methods based on designer’s expertise and sensibility, we conduct objective evaluation based on physiological parameters. We work on evaluating experiences with products, video and multimedia artworks with recent technologies.
We design for experience by enabling meaningful and innovative interaction between people, products and context over time.
She teaches courses of Communication and Interaction Design, and leads project laboratories and workshops. Her expertise covers communication design, interaction design, service design, user centred design, design for social innovation, game design, wearable technologies, smart spaces, evaluation of experience for products and services.
She cooperates with Telecom Italia and with the JOL-Joint Open Lab at Politecnico, and is tutor of PhD students at the Design PhD School. Her present research focuses smart spaces, internet of things and interactive systems based on innovative forms of interaction and experience. She is an expert of e-learning and ethnography for design.
Interaction design, design for experience, service design, evaluation of experience, digital system design, design methods.
She is on the Design PhD faculty of Politecnico di Milano since 2009.
Design Driven Innovation, Design entrepreneurship. Design methods and theory, Research-Trough-Design. Tangible Interactions, Dynamic Products. Product Development. Design Education
Virtual reality, location based apps for CH, mobile technology.
User Centred Design, Experience Design, Interaction Design.
Smart Devices and Sensors, Wearable Technologies, Design for subjective well-being.
Digital heritage/humanities, Mobile technology, Mobile gaming, Design driven research, User-centered Design
Personal data, personal interaction design, experience design, interaction design, design process, user centered design, design tools