Research Projects



Participated and Organized Thermoregulation for Evolved Housing

The objective of the Tepore project is to support the interaction between the user and the interface for an automated heating system.

User Empowerment


Shaping Technology to Change User Behaviour

The objective of the Applied Research Project is to undestand if and how IOT tools and Wearble technolgies could change the behaviour of Workers with hadardous environment ofr their sake. This by developing a pre-series product to test and out on the Market.

Design for Humanitas Customer Experience


The project deals with introduction of digital services in a hospital environment, and aims to optimize the customer flows within it.



In-car Media Entertainment Mobility and Safety

MeMoSa is an EIT Digital initiative of a connected car solution that supports drivers in being aware of their physical and phycological status while driving, providing ad-hoc and real-time safety suggestions.

Il Paese Ritrovato


Integration of technologies and smart furniture for comfort and safety in residential care homes, applied research for Meridiana Due Società Cooperativa Sociale.

The Jetson’s Kitchen

2016 – 2017

Design for sustainability and ICT: a product system for the recycling of wastewater in domestic environments (FARB 2016)



Novel Empowering Solutions and Technologies for Older people to Retain Everyday life activities

H2020-SC1-2016-2017, SC1-PM-15-2017


2015 – 2017

Plurisensorial Device to prevent occupational disease

A report of the Scientific Committee on Occupational Exposure Limits (SCOEL) highlights that work-related exposures are estimated to account for about 15% of all adult respiratory diseases.


2013 – 2017

Personalised Guidance Services for lifestyle management and Obesity prevention of in teen-agers

European Union call for Personalised Health, active ageing and independent living. FP7-ICT-2013.5.1 – Personalised Health, active ageing and independent living.



The Learning Network for Sustainable Energy Systems



The project deals with home automation as a broadly discussed topic that offers various solutions from integrated systems to single solutions to facilitate the management and the interaction with the increasing number of appliances.



the international Learning Network of networks on Sustainability, European Erasmus+ call.



Racing bike design for London 2012 Paralympics




Ergonomy and automation for working stations’ accessibility




Mobile Health for moms, kids, adults and elderly

for Samsung Korea

Digital Diorama for multimedia interactive whiteboard

2014 – 2016

Innovative use of the dioramas of the Natural History Museums through digital representations for schools and multimedia workstations, Call for scientific culture diffusion by the Italian Ministry of education, university and research.

Leonardo Plays Leonardo. Milan. Life. Nature


an interactive exhibition at Palazzo delle Stelline in Milan. Exploiting rear-projected holographic screens, a human-sized digital Leonardo da Vinci comes back to life and tells stories about his period in Milano, his life and relationship with Nature, enacting the genius loci of the place.

Play Design!


Play Design is a research project aimed at testing the potentials of mobile gaming to improve the design knowledge of high school students and freshmen.



Giallo. Croco. Cuoio. is a urban mobile treasure hunt designed for the Nottilucente 2104 festival in San Gimignano.

Looking for Achille Castiglioni


a mobile location-based service that allows visitors to discover about 20 design and architecture projects of the Italian master in downtown Milan.



PoliMiWalks is a smartphone app that celebrates the 150 years of Politecnico di Milano by showing projects realized in Milan by renowned graduated of Politecnico.

Virtual reconstruction of Villa Arconati


The virtualisation of Villa Arconati is part of a project of valorization and re-organization of the aristocratic villas north of Milan headed by Regione Lombardia.


Practicing Universal Design Principles in Design Education through a CAD-Based Game

Erasmus+, KA2 – Cooperation for Innovation and the Exchange of Good Practices

Life 2.0

Geographical positioning services to support independent living and social interaction of elderly people

European Union, CIP-ICT Pilot Type B, 2011-2013


Monitoraggio anziani multimodale e assistenza | Multimodal elderly monitoring and assistance

Fondo Espressioni di Interesse della Regione Lombardia, 2010-2012